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    Главная » Статьи » Call of duty 4

    CoD4: MW MP Config Commands
    Written by jockyitch 
    Thursday, 29 November 2007 

    Here is a list of configuration settings and their function. We will keep this list up to date: 

    Kudos to the following who helped populate this: 

    Crazy56 on GlobalWarFighter forums 
    Sparks on MODSonline.com 
    Bulletworm on IWNation Forums 

    Known Clientside Variables 

    seta r_aaalpha "0" //anti-aliasing transparency method (0=off 1=fast Dither 2=SuperSample) 
    seta r_aasamples "1" //antialiasing 1 to 16 (1=Off 16=Maximun) 
    seta r_altmodellightingupdate "0" //Alternate lighting method (0=Alternate 1=Normal) needs restart 
    seta r_autopriority "1"//When the game is minimized, change to low priority (1=lowpriority 0=no) 
    seta r_cachemodellighting "1"//Cache for models lighting (0=none 1=Speedup) 
    seta r_cachesmodellighting "1"//Cache for statics models lighting (0=none 1=Speedup) 
    seta r_depthprepass "1"//Currently unknown (0=Default 1=Speedup) 
    seta r_depthprepassmodels "1"//Currently unknown (0=Default 1=Speedup) 
    seta r_detail "0"//Detailed Shaders(0=none 1=Activated) 
    seta r_displayRefresh "100 Hz"//Monitor Refresh (typically: 60 Hz, 75 Hz, 100 Hz) 
    seta r_distortion "0"//Fire HeatHAze distortion (0=none 1=Activated) 
    seta r_dlightlimit "0"//Number of dynamic lights (0 to 4) 
    seta r_dof_enable "0"//Depth of Field (0=none 1=activated) 
    seta r_drawdecals "0"//Enable World decals render (0=none 1=activated) 
    seta r_drawsun "0"//Sun effects(0=none 1=activated) 
    seta r_drawwater "0"//Water animation(0=none 1=activated) 
    seta r_envmapexponent "0.05"//Reflection exponent (0.05 to 20) 
    seta r_envmapmaxintensity "0.01"//Reflection intensity based on glancing angle (0.01 to 2) 
    seta r_envmapminintensity "0"//Reflection intensity based on glancing angle (0 to 2) 
    seta r_envmapoverride "0"//Reflection intensity based on glancing angle (0=none 1=Override) 
    seta r_envmapspecular "0"//Environment Map specular lighting (0=none 1=activated) 
    seta r_envmapsunintensity "0"//Max sun specular on env materials (0=none to 4=full) 
    seta r_fastskin "1"//Cache Skin (0=none 1=activated) 
    seta r_floatz "1"//Floatz, DOF, Laser Sight effects, do not disable (0=none 1=activated). 
    seta r_glow_allowed "0"//Must be activated for Glow (0=none 1=allow glow) 
    seta r_gpusync "0"//Improves mouse response, but gives FPS hit (0=none 1=adaptive 2=agressive) 
    seta r_lodbiasrigid "0"//Level of detail for static objects (-1000=better to 0=lowest) 
    seta r_lodbiasskinned "0"//Level of detail for skinned objects (-1000=better to 0=lowest) 
    seta r_lodscalerigid "4"//Level of detail for static objects (1=best to 4=worst) 
    seta r_lodscaleskinned "4"//Level of detail for skinned objects (1=best to 4=worst) 
    seta r_normal "1"//Allow Shaders to use normal maps (0=none 1=Activated) 
    seta r_mode "800x600"//Graphics Resolution 
    seta r_multiGPU "0"//Activate for use SLI or CrossFire (0=single GPU 1=two or more GPUs) 
    seta r_outdoor "1"//Prevents particles from appearing indoors (0=they appear 1=Default, none) 
    seta r_outdoorfeather "0"//Z-feathering for Outdoors, smothed grass, Smoke (0 to infinite) 
    seta r_picmip "3"//Texture Quality (0=Extra to 3=Low) - some servers require 2 or lower. 
    seta r_picmip_bump "3"//Bump Maps Quality, for relief textures (0=Extra to 3=Low) 
    seta r_picmip_spec "3"//Specular Map Quality, for lights (0=Extra to 3=Low) 
    seta r_picmip_water "0"//Water Quality (0=None 1=Normal) 
    seta r_picmip_manual "1"//Set to Manual the texture selection (0=Automatic 1=Manual) 
    seta r_rendererinuse "0"//0=Shader 2.0 // 1=Shader 3.0 // 2=Default 
    seta r_resamplescene "1"//Sharpen filter and color correction applied(0=none 1=enabled) 
    seta r_sun_from "0"//Set sun flares from dvars (0=none 1=activated, this may be a cheat) 
    seta r_textfilteranisomax "16"//Max Anisotropic max filtering(1=none 16=full anisotropic) 
    seta r_textfilteranisomin "1"//Min Anisotropic filtering (1=none 16=full anisotropic) 
    seta r_textfiltermipmode "3"//0=normal 1=Trilinear 2=Bilinear 3=Disable Mipmap 
    seta r_uselayeredmaterials "0"//0=none 1=Enable on Shader 3.0 videocard 
    seta r_vsync "0"// Enable Vsync (0=none 1=activated) 

    Cheat Protected: 

    seta r_fullbright "0"//Toggles rendering with or without lighting (0 or 1) 
    seta r_glow "0"//Enable Glow (0=none 1=activated) 
    seta r_lowestloddist "-1"//Distance for change to Lowest LOD (-1=close to "infinite"=far) 
    seta r_lowloddist "-1"//Distance for change to Low LOD (-1=close to "infinite"=far) 
    seta r_highloddist "-1"//Distance for change to High LOD (-1=close to "infinite"=far) 
    seta r_mediumloddist "-1"//Distance for change to Medium LOD (-1=close to "infinite"=far) 

    Client Side Variables: 

    seta ai_corpseCount "5" 
    seta cg_blood "1" 
    seta cg_brass "1" 
    seta cg_centerPrintY "-60" 
    seta cg_chatHeight "8" 
    seta cg_chatTime "12000" 
    seta cg_connectionIconSize "0" 
    seta cg_crosshairAlpha "1" 
    seta cg_crosshairAlphaMin "0.5" 
    seta cg_crosshairDynamic "0" 
    seta cg_crosshairEnemyColor "1" 
    seta cg_cursorHints "4" 
    seta cg_debugInfoCornerOffset "0 0" 
    seta cg_descriptiveText "1" 
    seta cg_drawBreathHint "1" 
    seta cg_drawCrosshair "1" 
    seta cg_drawCrosshairNames "1" 
    seta cg_drawFPS "Off" 
    seta cg_drawFPSLabels "1" 
    seta cg_drawFriendlyNames "1" 
    seta cg_drawLagometer "0" 
    seta cg_drawMantleHint "1" 
    seta cg_drawSnapshot "0" 
    seta cg_drawTurretCrosshair "1" 
    seta cg_enemyNameFadeIn "250" 
    seta cg_enemyNameFadeOut "250" 
    seta cg_fov "65" 
    seta cg_friendlyNameFadeIn "0" 
    seta cg_friendlyNameFadeOut "1500" 
    seta cg_gameBoldMessageWidth "390" 
    seta cg_gameMessageWidth "455" 
    seta cg_headIconMinScreenRadius "0.015" 
    seta cg_hintFadeTime "100" 
    seta cg_hudChatIntermissionPosition "5 110" 
    seta cg_hudChatPosition "5 204" 
    seta cg_hudDamageIconHeight "64" 
    seta cg_hudDamageIconInScope "0" 
    seta cg_hudDamageIconOffset "128" 
    seta cg_hudDamageIconTime "2000" 
    seta cg_hudDamageIconWidth "128" 
    seta cg_hudGrenadeIconEnabledFlash "0" 
    seta cg_hudGrenadeIconHeight "25" 
    seta cg_hudGrenadeIconInScope "0" 
    seta cg_hudGrenadeIconMaxHeight "104" 
    seta cg_hudGrenadeIconMaxRangeFlash "500" 
    seta cg_hudGrenadeIconMaxRangeFrag "250" 
    seta cg_hudGrenadeIconOffset "50" 
    seta cg_hudGrenadeIconWidth "25" 
    seta cg_hudGrenadePointerHeight "12" 
    seta cg_hudGrenadePointerPivot "12 27" 
    seta cg_hudGrenadePointerWidth "25" 
    seta cg_hudMapBorderWidth "2" 
    seta cg_hudMapFriendlyHeight "15" 
    seta cg_hudMapFriendlyWidth "15" 
    seta cg_hudMapPlayerHeight "20" 
    seta cg_hudMapPlayerWidth "20" 
    seta cg_hudMapRadarLineThickness "0.15" 
    seta cg_hudProneY "-160" 
    seta cg_hudSayPosition "5 180" 
    seta cg_hudStanceHintPrints "0" 
    seta cg_hudVotePosition "5 220" 
    seta cg_invalidCmdHintBlinkInterval "600" 
    seta cg_invalidCmdHintDuration "1800" 
    seta cg_laserLight "0" 
    seta cg_mapLocationSelectionCursorSpeed "0.6" 
    seta cg_marks "1" 
    seta cg_marks_ents_player_only "0" 
    seta cg_overheadIconSize "0.7" 
    seta cg_overheadNamesGlow "0 0 0 1" 
    seta cg_overheadNamesMaxDist "10000" 
    seta cg_overheadNamesSize "0.5" 
    seta cg_overheadRankSize "0.5" 
    seta cg_predictItems "1" 
    seta cg_scoreboardBannerHeight "35" 
    seta cg_scoreboardHeaderFontScale "0.35" 
    seta cg_scoreboardHeight "435" 
    seta cg_scoreboardItemHeight "18" 
    seta cg_scoreboardPingHeight "0.7" 
    seta cg_scoreboardPingWidth "0.036" 
    seta cg_scoreboardRankFontScale "0.25" 
    seta cg_scoreboardScrollStep "3" 
    seta cg_scoreboardWidth "500" 
    seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" 
    seta cg_ScoresPing_HighColor "0.8 0 0 1" 
    seta cg_ScoresPing_Interval "100" 
    seta cg_ScoresPing_LowColor "0 0.74902 0 1" 
    seta cg_ScoresPing_MaxBars "4" 
    seta cg_ScoresPing_MedColor "0.8 0.8 0 1" 
    seta cg_scriptIconSize "0" 
    seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" 
    seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" 
    seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" 
    seta cg_subtitleMinTime "3" 
    seta cg_subtitles "1" 
    seta cg_subtitleWidthStandard "520" 
    seta cg_subtitleWidthWidescreen "520" 
    seta cg_teamChatsOnly "0" 
    seta cg_viewZSmoothingMax "16" 
    seta cg_viewZSmoothingMin "1" 
    seta cg_viewZSmoothingTime "0.1" 
    seta cg_voiceIconSize "0" 
    seta cg_weaponCycleDelay "0" 
    seta cg_weaponHintsCoD1Style "1" 
    seta cg_youInKillCamSize "6" 
    seta cl_allowDownload "1" 
    seta cl_anonymous "0" 
    seta cl_connectionAttempts "10" 
    seta cl_freelook "1" 
    seta cl_maxpackets "30" 
    seta cl_maxPing "800" 
    seta cl_mouseAccel "0" 
    seta cl_packetdup "1" 
    seta cl_pitchspeed "140" 
    seta cl_punkbuster "1" 
    seta cl_voice "1" 
    seta cl_wwwDownload "1" 
    seta cl_yawspeed "140" 
    seta com_introPlayed "1" 
    seta com_maxfps "85" 
    seta com_recommendedSet "1" 
    seta compassClampIcons "1" 
    seta compassCoords "740 3590 400" 
    seta compassDebug "0" 
    seta compassECoordCutoff "37" 
    seta compassFriendlyHeight "18.75"
    seta compassFriendlyWidth "18.75" 
    seta compassMaxRange "2500" 
    seta compassMinRadius "0.0001" 
    seta compassMinRange "0.0001" 
    seta compassObjectiveArrowHeight "20" 
    seta compassObjectiveArrowOffset "2" 
    seta compassObjectiveArrowRotateDist "5" 
    seta compassObjectiveArrowWidth "20" 
    seta compassObjectiveDrawLines "1" 
    seta compassObjectiveHeight "20" 
    seta compassObjectiveIconHeight "16" 
    seta compassObjectiveIconWidth "16" 
    seta compassObjectiveMaxHeight "70" 
    seta compassObjectiveMaxRange "2048" 
    seta compassObjectiveMinAlpha "1" 
    seta compassObjectiveMinHeight "-70" 
    seta compassObjectiveNumRings "10" 
    seta compassObjectiveRingSize "80" 
    seta compassObjectiveRingTime "10000" 
    seta compassObjectiveTextHeight "18" 
    seta compassObjectiveTextScale "0.3" 
    seta compassObjectiveWidth "20" 
    seta compassPlayerHeight "18.75" 
    seta compassPlayerWidth "18.75" 
    seta compassRadarLineThickness "0.4" 
    seta compassRadarPingFadeTime "4" 
    seta compassRadarUpdateTime "4" 
    seta compassRotation "1" 
    seta compassSize "1" 
    seta compassSoundPingFadeTime "2" 
    seta compassTickertapeStretch "0.5" 
    seta con_errormessagetime "8" 
    seta con_gameMsgWindow0FadeInTime "0.25" 
    seta con_gameMsgWindow0FadeOutTime "0.5" 
    seta con_gameMsgWindow0Filter "gamenotify obituary" 
    seta con_gameMsgWindow0LineCount "4" 
    seta con_gameMsgWindow0MsgTime "5" 
    seta con_gameMsgWindow0ScrollTime "0.25" 
    seta con_gameMsgWindow0SplitscreenScale "1.5" 
    seta con_gameMsgWindow1FadeInTime "0.25" 
    seta con_gameMsgWindow1FadeOutTime "0.01" 
    seta con_gameMsgWindow1Filter "boldgame" 
    seta con_gameMsgWindow1LineCount "5" 
    seta con_gameMsgWindow1MsgTime "8" 
    seta con_gameMsgWindow1ScrollTime "0.25" 
    seta con_gameMsgWindow1SplitscreenScale "1.5" 
    seta con_gameMsgWindow2FadeInTime "0.75" 
    seta con_gameMsgWindow2FadeOutTime "0.5" 
    seta con_gameMsgWindow2Filter "subtitle" 
    seta con_gameMsgWindow2LineCount "7" 
    seta con_gameMsgWindow2MsgTime "5" 
    seta con_gameMsgWindow2ScrollTime "0.25" 
    seta con_gameMsgWindow2SplitscreenScale "1.5" 
    seta con_gameMsgWindow3FadeInTime "0.25" 
    seta con_gameMsgWindow3FadeOutTime "0.5" 
    seta con_gameMsgWindow3Filter "" 
    seta con_gameMsgWindow3LineCount "5" 
    seta con_gameMsgWindow3MsgTime "5" 
    seta con_gameMsgWindow3ScrollTime "0.25" 
    seta con_gameMsgWindow3SplitscreenScale "1.5" 
    seta con_inputBoxColor "0.25 0.25 0.2 1" 
    seta con_inputHintBoxColor "0.4 0.4 0.35 1" 
    seta con_matchPrefixOnly "1" 
    seta con_minicon "0" 
    seta con_miniconlines "5" 
    seta con_minicontime "4" 
    seta con_outputBarColor "1 1 0.95 0.6" 
    seta con_outputSliderColor "0.15 0.15 0.1 0.6" 
    seta con_outputWindowColor "0.35 0.35 0.3 0.75" 
    seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" 
    seta con_typewriterColorGlowCompleted "0 0.3 0.8 1" 
    seta con_typewriterColorGlowFailed "0.8 0 0 1" 
    seta con_typewriterColorGlowUpdated "0 0.6 0.18 1" 
    seta con_typewriterDecayDuration "700" 
    seta con_typewriterDecayStartTime "6000" 
    seta con_typewriterPrintSpeed "50" 
    seta customclass1 "Custom Slot 1" 
    seta customclass2 "Custom Slot 2" 
    seta customclass3 "Custom Slot 3" 
    seta customclass4 "Custom Slot 4" 
    seta customclass5 "Custom Slot 5" 
    seta drew_notes "4" 
    seta dynEnt_active "1" 
    seta fx_marks "1" 
    seta fx_marks_ents "1" 
    seta fx_marks_smodels "1" 
    seta fx_sort "1" 
    seta g_allowvote "1" 
    seta g_antilag "1" 
    seta g_banIPs "" 
    seta g_clonePlayerMaxVelocity "80" 
    seta g_deadChat "0" 
    seta g_dropForwardSpeed "10" 
    seta g_dropHorzSpeedRand "100" 
    seta g_dropUpSpeedBase "10" 
    seta g_dropUpSpeedRand "5" 
    seta g_log "games_mp.log" 
    seta g_logSync "0" 
    seta g_oldVoting "1" 
    seta g_playerCollisionEjectSpeed "25" 
    seta g_redCrosshairs "1" 
    seta g_useGear "0" 
    seta g_useholdspawndelay "500" 
    seta g_voiceChatTalkingDuration "500" 
    seta g_voteAbstainWeight "0.5" 
    seta hud_deathQuoteFadeTime "1000" 
    seta hud_enable "1" 
    seta hud_fade_ammodisplay "0" 
    seta hud_fade_compass "0" 
    seta hud_fade_healthbar "2" 
    seta hud_fade_offhand "0" 
    seta hud_fade_sprint "1.7" 
    seta hud_fade_stance "1.7" 
    seta hud_fadeout_speed "0.1" 
    seta hud_flash_period_offhand "0.5" 
    seta hud_flash_time_offhand "2" 
    seta hud_health_pulserate_critical "0.5" 
    seta hud_health_pulserate_injured "1" 
    seta hud_health_startpulse_critical "0.33" 
    seta hud_health_startpulse_injured "1" 
    seta in_mouse "1" 
    seta loc_forceEnglish "0" 
    seta loc_language "0" 
    seta m_filter "0" 
    seta m_forward "0.25" 
    seta m_pitch "0.022" 
    seta m_side "0.25" 
    seta m_yaw "0.022" 
    seta monkeytoy "0" 
    seta mss_khz "44" 
    seta name "Jock Yitch" 
    seta net_noipx "0" 
    seta net_noudp "0" 
    seta net_socksEnabled "0" 
    seta net_socksPassword "" 
    seta net_socksPort "1080" 
    seta net_socksServer "" 
    seta net_socksUsername "" 
    seta r_aaAlpha "dither (fast)" 
    seta r_aaSamples "4" 
    seta r_altModelLightingUpdate "1" 
    seta r_aspectRatio "auto" 
    seta r_autopriority "0" 
    seta r_customMode "" 
    seta r_debugLineWidth "1" 
    seta r_depthPrepass "0" 
    seta r_depthPrepassModels "0" 
    seta r_displayRefresh "100 Hz" 
    seta r_distortion "1" 
    seta r_dlightLimit "4" 
    seta r_dof_enable "0" 
    seta r_drawDecals "1" 
    seta r_drawSun "1" 
    seta r_drawWater "1" 
    seta r_fastSkin "1" 
    seta r_fullscreen "1" 
    seta r_gamma "1.41" 
    seta r_glow "1" 
    seta r_glow_allowed "1" 
    seta r_ignorehwgamma "0" 
    seta r_inGameVideo "1" 
    seta r_lodBias "0" 
    seta r_lodBiasRigid "0" 
    seta r_lodBiasSkinned "0" 
    seta r_lodScale "1" 
    seta r_lodScaleRigid "1" 
    seta r_lodScaleSkinned "1" 
    seta r_mode "800x600" 
    seta r_monitor "0" 
    seta r_multiGpu "0" 
    seta r_normal "1" 
    seta r_picmip "0" 
    seta r_picmip_bump "0" 
    seta r_picmip_manual "0" 
    seta r_picmip_spec "0" 
    seta r_picmip_water "0" 
    seta r_polygonOffsetBias "-1" 
    seta r_polygonOffsetScale "-1" 
    seta r_portalBevels "0.7" 
    seta r_preloadShaders "0" 
    seta r_rendererPreference "Default" 
    seta r_specular "1" 
    seta r_texFilterAnisoMax "4" 
    seta r_texFilterAnisoMin "1" 
    seta r_texFilterMipMode "Unchanged" 
    seta r_vsync "0" 
    seta r_zFeather "0" 
    seta ragdoll_enable "0" 
    seta ragdoll_max_simulating "0" 
    seta rate "25000" 
    seta sc_enable "0" 
    seta sensitivity "5" 
    seta server1 "" 
    seta server10 "" 
    seta server11 "" 
    seta server12 "" 
    seta server13 "" 
    seta server14 "" 
    seta server15 "" 
    seta server16 "" 
    seta server2 "" 
    seta server3 "" 
    seta server4 "" 
    seta server5 "" 
    seta server6 "" 
    seta server7 "" 
    seta server8 "" 
    seta server9 "" 
    seta sm_enable "1" 
    seta sm_maxLights "4" 
    seta snaps "20" 
    seta snd_bits "16" 
    seta snd_cinematicVolumeScale "0.85" 
    seta snd_debugReplace "0" 
    seta snd_drawEqChannels "0" 
    seta snd_drawEqEnts "0" 
    seta snd_enableEq "0" 
    seta snd_errorOnMissing "0" 
    seta snd_khz "44" 
    seta snd_levelFadeTime "250" 
    seta snd_outputConfiguration "Windows default" 
    seta snd_slaveFadeTime "500" 
    seta snd_touchStreamFilesOnLoad "0" 
    seta snd_volume "0.8" 
    seta sv_allowDownload "1" 
    seta sv_floodProtect "1" 
    seta sv_hostname "BASHandSlash" 
    seta sv_maxclients "24" 
    seta sv_maxPing "0" 
    seta sv_maxRate "5000" 
    seta sv_minPing "0" 
    seta sv_punkbuster "1" 
    seta sv_reconnectlimit "3" 
    seta sv_voice "1" 
    seta sv_wwwBaseURL "" 
    seta sv_wwwDlDisconnected "0" 
    seta sv_wwwDownload "0" 
    seta sys_configSum "4379996" 
    seta sys_configureGHz "2.92348" 
    seta sys_cpuGHz "3.0107" 
    seta sys_gpu "NVIDIA GeForce 7900 GTX" 
    seta sys_sysMB "1024" 
    seta thereisacow "1337" 
    seta ui_bigFont "0.4" 
    seta ui_browserFriendlyfire "-1" 
    seta ui_browserKillcam "-1" 
    seta ui_browserMod "0" 
    seta ui_browserShowDedicated "0" 
    seta ui_browserShowEmpty "1" 
    seta ui_browserShowFull "0" 
    seta ui_browserShowNoPassword "1" 
    seta ui_browserShowPassword "-1" 
    seta ui_browserShowPunkBuster "-1" 
    seta ui_browserShowPure "1" 
    seta ui_currentMap "5" 
    seta ui_currentNetMap "5" 
    seta ui_dedicated "0" 
    seta ui_drawCrosshair "1" 
    seta ui_extraBigFont "0.55" 
    seta ui_gametype "0" 
    seta ui_joinGametype "3" 
    seta ui_maxclients "32" 
    seta ui_netGametype "2" 
    seta ui_netGametypeName "sd" 
    seta ui_netSource "1" 
    seta ui_serverStatusTimeOut "7000" 
    seta ui_smallFont "0.25" 
    seta vehDriverViewHeightMax "50" 
    seta vehDriverViewHeightMin "-15" 
    seta vid_xpos "3" 
    seta vid_ypos "22" 
    seta voice_deadChat "0" 
    seta voice_global "0" 
    seta voice_localEcho "0" 
    seta winvoice_mic_mute "1" 
    seta winvoice_mic_reclevel "65535" 
    seta winvoice_mic_scaler "1" 
    seta winvoice_save_voice "0" 

    Complete Console and Config_mp Command Listing 

    -back 
    -moveright 
    -breath_sprint 
    +breath_sprint 
    scriptUsage 
    -gostand 
    -leanright 
    -frag 
    -moveleft 
    -reload 
    -actionslot 
    dvarlist_saved 
    -scores 
    dvarlist 
    -melee 
    -activate 
    -forward 
    +forward 
    +moveright 
    -attack 
    +attack 
    updatehunkusage 
    snd_list 
    snd_refreshSpeakerMaps 
    printentities 
    echo 
    stats 
    jumptonode 
    setviewpos 
    levelshot 
    ufo 
    noclip 
    notarget 
    demigod 
    god 
    take 
    give 
    kill 
    cg_ufo 
    cg_noclip 
    cg_shellshock_save 
    cg_shellshock_load 
    cg_shellshock 
    +actionslot 
    fade 
    weapprev 
    weapnext 
    +scores 
    viewpos 
    phys_go 
    phys_stop 
    closemenu 
    openmenu 
    r_smc_flush 
    r_smc_stats 
    r_savesun 
    r_loadsun 
    reloadmaterialtextures 
    r_applyPicmip 
    imagelist 
    screenshotJpeg 
    screenshot 
    map 
    difficultyEasy 
    set 
    cinematic 
    snd_deactivateEq 
    snd_setEqType 
    snd_setEqQ 
    snd_setEqGain 
    snd_setEqFreq 
    snd_setEq 
    snd_playLocal 
    snd_deactivateEnvironmentEffects 
    snd_setEnvironmentEffects 
    localizeSoundAliasFiles 
    cubemapShot 
    +decAnimWeight 
    +incAnimWeight 
    shellExecute 
    startSingleplayer 
    startMultiplayer 
    sl 
    pause 
    unskippablecinematic 
    logo 
    stoprecord 
    record 
    timedemo 
    demo 
    disconnect 
    snd_restart 
    vid_restart 
    cmd 
    -nightvision 
    +nightvision 
    -sprint 
    +sprint 
    +gostand 
    gocrouch 
    goprone 
    toggleprone 
    togglecrouch 
    raisestance 
    lowerstance 
    -toggleads_throw 
    +toggleads_throw 
    -speed_throw 
    +speed_throw 
    -throw 
    +throw 
    leaveads 
    toggleads 
    -mlook 
    +mlook 
    -stance 
    +stance 
    -prone 
    +prone 
    +leanright 
    -leanleft 
    +leanleft 
    -usereload 
    +usereload 
    +reload 
    +activate 
    -smoke 
    +smoke 
    +frag 
    -melee_breath 
    +melee_breath 
    -holdbreath 
    +holdbreath 
    +melee 
    -speed 
    +speed 
    +moveleft 
    -strafe 
    +strafe 
    -lookdown 
    +lookdown 
    -lookup 
    +lookup 
    +back 
    -right 
    +right 
    -left 
    +left 
    -movedown 
    +movedown 
    -moveup 
    +moveup 
    centerview 
    clear 
    ragdoll_baselerp_bone 
    ragdoll_limit 
    ragdoll_joint 
    ragdoll_selfpair 
    ragdoll_bone 
    ragdoll_clear 
    exec 
    ragdoll_pin_bone 
    savegame_lastcommit 
    devsave 
    stringUsage 
    difficultyFu 
    difficultyHard 
    difficultyMedium 
    loadgame_continue 
    nextlevel 
    loadgame 
    spdevmap 
    devmap 
    spmap 
    map_restart 
    fast_restart 
    in_restart 
    writedefaults 
    writeconfig 
    quit 
    meminfo 
    con_showchannel 
    con_hidechannel 
    seta 
    bind 
    unbindall 
    con_visiblechannellist 
    con_channellist 
    touchFile 
    fdir 
    dir 
    fullpath 
    path 
    bindlist 
    unbind 
    wait 
    vstr 
    dvar_float 
    dvar_int 
    dvar_bool 
    dvardump 
    reset 
    setdvartotime 
    setfromlocString 
    setfromdvar 
    sets 
    togglep 
    toggle 

    209 commands 

    Variables that affect graphics quality: 

    VERY LOW QUALITY 

    seta r_lodbiasrigid "0"//Level of detail of static objects (-1000=better to 0=lowest) 
    seta r_lodbiasskinned "0"//Level of detail of skinned objects (-1000=better to 0=lowest) 
    seta r_lodscalerigid "4"//Level of detail of static objects (1=best to 4=worst) 
    seta r_lodscaleskinned "4"//Level of detail of skinned objects (1=best to 4=worst) 

    MAXIMUM QUALITY 

    seta r_lodbiasrigid "-1000"//Level of detail of static objects (-1000=better to 0=lowest) 
    seta r_lodbiasskinned "-1000"//Level of detail of skinned objects (-1000=better to 0=lowest) 
    seta r_lodscalerigid "1"//Level of detail of static objects (1=best to 4=worst) 
    seta r_lodscaleskinned "1"//Level of detail of skinned objects (1=best to 4=worst) 

    Boosting Framerate 

    a) Changes to the basic client settings can produce FPS boosts. Some of these are shown below: 

    Console Settings: 

    seta ai_corpseCount 0 
    seta cg_blood "0" 
    seta cg_brass "0" 
    seta fx_marks "0" 
    seta r_aaAlpha 0 
    seta r_aaSamples 1 
    seta r_drawwater 0 
    seta r_fastskin 1 
    seta r_lodscalerigid "1" VS seta r_lodscalerigid "4" ~10% 
    seta r_lodbiasrigid "-1000" VS seta r_lodbiasrigid "0" ~30% 
    seta r_rendererpreference "shader model 2.0" 
    seta r_texFilterMipMode "Force Bilinear" 
    seta r_zfeather 0 

    Ingame settings: 

    Model Detail "NORMAL" VS Model Detail "LOW" ~15% 
    Shadows Enabled VS Shadows Disabled ~20% 
    Dinamic Lights "Normal" VS Dinamic Lights "OFF" ~5% 
    Smoke Smoothing "ON" VS Smoke Smoothing "OFF" ~10% 

    b) High frame rate boosts will occur if you remove fog and remove effects. This can be done by putting put clientr_fog 0 and clientfx_draw 0 in the server config. Of course this will remove these items for everyone on the server. Some effects removed by fx_draw are muzzle flashes, flashbangs and nade explosions. This can result in a 30 fps boost. 

    Type the following in the modernwarfare.gsc, server side: 

    if ( getdvar("clientr_fog") == "0" ) 

    self setClientDvar( "r_fog", "0" ); 


    if ( getdvar("clientfx_draw") == "0" ) 

    self setClientDvar( "fx_draw", "0" ); 


    c) Similar to b), you could set: 

    fx_drawClouds (which removes the clouds of dust after an explosion) can be set to 0. 

    Dvars: 

    Legend 

    ai_ - The Computer AIartificial intelligence = ComputerKI 
    aim_ - Target and Hit Settings 
    cl_ - Client Settings (your PC) 
    com_ - Computer 
    compass - Compass 
    con_ - Ingame console 
    dynEnt - dynamic entities and graphics settings 
    fs_ - File System 
    fx_ - Graphics Settings 
    g_ - game settings 
    hud_ - HUD 
    in_ - Input devices 
    loc_ - Language settings 
    m_ - Mouse settings 
    mis_ - miscellanous 
    phys_ - physics 
    player_ - player settings 
    r_ - render settings 
    snd_ - Sound 
    sv_ - Server Settings 
    sys_ - System Settings 
    ui_ - User Interface 
    veh - vehicles 

    aa_ads_damage_dealt "0" 
    aa_deaths "0" 
    aa_enemy_damage_taken "552" 
    aa_enemy_deaths "2" 
    aa_player_damage_dealt "0" 
    aa_player_damage_taken "0" 
    aa_player_kills "0" 
    aa_time_tracking "33.6" 
    aa_zoneaa_main_bog_a "on" 
    actionSlotsHide "0" 
    C ai_accuracyDistScale "1" 
    A ai_badPathSpam "0" 
    A ai_corpseCount "10" 
    C ai_count "32" 
    C ai_coverScore_coverType "2" 
    C ai_coverScore_distance "16" 
    C ai_coverScore_engagement "4" 
    C ai_coverScore_nodeAngle "4" 
    C ai_coverScore_playerLos "8" 
    C ai_coverScore_priority "8" 
    C ai_coverScore_targetDir "4" 
    C ai_coverScore_visibility "8" 
    A C ai_debugAccuracy "0" 
    C ai_debugAnimDeltas "0" 
    C ai_debugClaimedNodes "0" 
    C ai_debugCoverEntityNum "-1" 
    A C ai_debugCoverSelection "0" 
    ai_debugEntIndex "-1" 
    C ai_debugFindPath "0" 
    C ai_debugFindPathDirect "0" 
    C ai_debugFindPathLock "0" 
    C ai_debugFindPathWidth "0" 
    C ai_debugGrenadeFailSafe "0" 
    C ai_debugGrenadeHintArc "150" 
    C ai_debugMayMove "0" 
    A C ai_debugMeleeAttackSpots "0" 
    C ai_debugPlayerLOS "0" 
    A C ai_debugThreatSelection "0" 
    C ai_disableSpawn "0" 
    C ai_eventDistBadPlace "256" 
    C ai_eventDistBullet "96" 
    C ai_eventDistDeath "1024" 
    C ai_eventDistExplosion "1024" 
    C ai_eventDistFootstep "512" 
    C ai_eventDistFootstepLite "256" 
    C ai_eventDistGrenadePing "512" 
    C ai_eventDistGunShot "2048" 
    C ai_eventDistNewEnemy "1024" 
    C ai_eventDistPain "512" 
    C ai_eventDistProjImpact "256" 
    C ai_eventDistProjPing "128" 
    C ai_eventDistSilencedShot "128" 
    C ai_foliageSeeThroughDist "128" 
    C ai_friendlyFireBlockDuration "2000" 
    C ai_friendlySuppression "1" 
    C ai_friendlySuppressionDist "128" 
    C ai_moveOrientMode "invalid" 
    C ai_noDodge "0" 
    C ai_pathMomentum "0.78" 
    C ai_pathNegotiationOverlapCost "300" 
    C ai_playerADS_LOSRange "150" 
    C ai_playerADSTargetTime "10000" 
    ai_playerFarAccuracy "0.1" 
    ai_playerFarRange "2000" 
    C ai_playerLOSHalfWidth "15" 
    C ai_playerLOSMinTime "1500" 
    C ai_playerLOSRange "150" 
    ai_playerNearAccuracy "0.5" 
    ai_playerNearRange "800" 
    C ai_showBadPlaces "0" 
    A ai_ShowCanshootChecks "0" 
    A C ai_showClaimedNode "0" 
    C ai_showDodge "0" 
    C ai_showFriendlyChains "0" 
    C ai_showNearestNode "0" 
    C ai_showNodes "0" 
    C ai_showNodesDist "384" 
    C ai_showPaths "0" 
    C ai_showPotentialThreatDir "0" 
    A C ai_showRegion "0" 
    C ai_showSuppression "-1" 
    C ai_showVisData "0" 
    C ai_showVisDataDist "1000" 
    C ai_showVolume "-1" 
    C ai_threatUpdateInterval "500" 
    C aim_accel_turnrate_debug "0" 
    C aim_accel_turnrate_enabled "1" 
    C aim_accel_turnrate_lerp "1200" 
    C aim_autoaim_debug "0" 
    C aim_autoaim_enabled "1" 
    C aim_autoaim_lerp "40" 
    C aim_autoaim_region_height "120" 
    C aim_autoaim_region_width "160" 
    C aim_automelee_debug "0" 
    C aim_automelee_enabled "1" 
    C aim_automelee_lerp "40" 
    C aim_automelee_range "128" 
    C aim_automelee_region_height "240" 
    C aim_automelee_region_width "320" 
    C aim_input_graph_debug "0" 
    C aim_input_graph_enabled "1" 
    C aim_input_graph_index "3" 
    C aim_lockon_debug "0" 
    C aim_lockon_deflection "0.05" 
    C aim_lockon_enabled "1" 
    C aim_lockon_region_height "90" 
    C aim_lockon_region_width "90" 
    C aim_lockon_strength "0.6" 
    C aim_scale_view_axis "1" 
    C aim_slowdown_debug "0" 
    C aim_slowdown_enabled "1" 
    C aim_slowdown_pitch_scale "0.4" 
    C aim_slowdown_pitch_scale_ads "0.5" 
    C aim_slowdown_region_height "90" 
    C aim_slowdown_region_width "90" 
    C aim_slowdown_yaw_scale "0.4" 
    C aim_slowdown_yaw_scale_ads "0.5" 
    C aim_target_sentient_radius "10" 
    C aim_turnrate_pitch "90" 
    C aim_turnrate_pitch_ads "55" 
    C aim_turnrate_yaw "260" 
    C aim_turnrate_yaw_ads "90" 
    A airlift_min_spec "0" 
    ammoCounterHide "0" 
    angles "0" 
    A animated_trees_enabled "1" 
    arcademode "0" 
    arcademode_full "0" 
    autodifficulty_frac "25" 
    autodifficulty_original_setting "0" 
    autodifficulty_playerDeathTimer "0" 
    bcs_enable "on" 
    bcs_filterInform "off" 
    bcs_filterOrder "off" 
    bcs_filterReaction "off" 
    bcs_filterResponse "off" 
    bcs_filterThreat "off" 
    bcs_threatLimitInLocation "on" 
    bcs_threatLimitInPlayerFOV "on" 
    bcs_threatLimitSpeakerDist "512" 
    bcs_threatLimitTargetingPlayer "off" 
    bcs_threatLimitTargettedBySelf "off" 
    bcs_threatLimitThreatDist "2048" 
    bcs_threatPlayerRelative "off" 
    C bg_aimSpreadMoveSpeedThreshold "11" 
    C bg_bobAmplitudeDucked "0.0075 0.0075" 
    C bg_bobAmplitudeProne "0.02 0.005" 
    C bg_bobAmplitudeSprinting "0.02 0.014" 
    C bg_bobAmplitudeStanding "0.007 0.007" 
    C bg_bobMax "8" 
    C bg_fallDamageMaxHeight "350" 
    C bg_fallDamageMinHeight "200" 
    C bg_foliagesnd_fastinterval "500" 
    C bg_foliagesnd_maxspeed "180" 
    C bg_foliagesnd_minspeed "40" 
    C bg_foliagesnd_resetinterval "500" 
    C bg_foliagesnd_slowinterval "1500" 
    C bg_ladder_yawcap "100" 
    C bg_legYawTolerance "20" 
    C bg_maxGrenadeIndicatorSpeed "20" 
    C bg_prone_yawcap "85" 
    C bg_shock_lookControl "0" 
    C bg_shock_lookControl_fadeTime "0.001" 
    C bg_shock_lookControl_maxpitchspeed "0" 
    C bg_shock_lookControl_maxyawspeed "0" 
    C bg_shock_lookControl_mousesensitivityscale "0" 
    C bg_shock_movement "1" 
    C bg_shock_screenBlurBlendFadeTime "0.001" 
    C bg_shock_screenBlurBlendTime "0.001" 
    C bg_shock_screenFlashShotFadeTime "0" 
    C bg_shock_screenFlashWhiteFadeTime "0" 
    C bg_shock_screenType "blurred" 
    C bg_shock_sound "0" 
    C bg_shock_soundDryLevel "1" 
    C bg_shock_soundEnd "shellshock_end" 
    C bg_shock_soundEndAbort "shellshock_end_abort" 
    C bg_shock_soundFadeInTime "0.25" 
    C bg_shock_soundFadeOutTime "2.5" 
    C bg_shock_soundLoop "shellshock_loop" 
    C bg_shock_soundLoopEndDelay "-1.5" 
    C bg_shock_soundLoopFadeTime "2" 
    C bg_shock_soundLoopSilent "shellshock_loop_silent" 
    C bg_shock_soundModEndDelay "-0.75" 
    C bg_shock_soundRoomType "generic" 
    C bg_shock_soundWetLevel "0.5" 
    C bg_shock_viewKickFadeTime "0.001" 
    C bg_shock_viewKickPeriod "0.75" 
    C bg_shock_viewKickRadius "0" 
    C bg_shock_volume_ambient "0.2" 
    C bg_shock_volume_announcer "0.9" 
    C bg_shock_volume_auto "0.5" 
    C bg_shock_volume_auto2 "0.5" 
    C bg_shock_volume_auto2d "0.5" 
    C bg_shock_volume_autodog "0.9" 
    C bg_shock_volume_body "0.2" 
    C bg_shock_volume_body2d "0.2" 
    C bg_shock_volume_bulletimpact "0.5" 
    C bg_shock_volume_bulletwhizby "0.5" 
    C bg_shock_volume_effects1 "0.5" 
    C bg_shock_volume_effects2 "0.5" 
    C bg_shock_volume_element "0.5" 
    C bg_shock_volume_hurt "0.4" 
    C bg_shock_volume_item "0.2" 
    C bg_shock_volume_local "0.2" 
    C bg_shock_volume_local2 "0.2" 
    C bg_shock_volume_menu "1" 
    C bg_shock_volume_mission "0.9" 
    C bg_shock_volume_music "0.5" 
    C bg_shock_volume_musicnopause "0.5" 
    C bg_shock_volume_nonshock "0.5" 
    C bg_shock_volume_physics "0.5" 
    C bg_shock_volume_player1 "0.4" 
    C bg_shock_volume_player2 "0.4" 
    C bg_shock_volume_reload "0.2" 
    C bg_shock_volume_reload2d "0.2" 
    C bg_shock_volume_shellshock "1" 
    C bg_shock_volume_vehicle "0.1" 
    C bg_shock_volume_vehiclelimited "0.1" 
    C bg_shock_volume_voice "0.2" 
    C bg_shock_volume_weapon "0.5" 
    C bg_shock_volume_weapon2d "0.5" 
    C bg_swingSpeed "0.2" 
    C bg_viewKickMax "90" 
    C bg_viewKickMin "5" 
    C bg_viewKickRandom "0.4" 
    C bg_viewKickScale "0.8" 
    A bog_b_min_spec "0" 
    C bullet_penetrationEnabled "1" 
    C bullet_penetrationMinFxDist "30" 
    A cg_blood "1" 
    A cg_bloodLimit "0" 
    A cg_bloodLimitMsec "330" 
    cg_bobWeaponAmplitude "0.16" 
    cg_bobWeaponLag "0.25" 
    cg_bobWeaponMax "10" 
    cg_bobWeaponRollAmplitude "1.5" 
    A cg_brass "1" 
    C cg_centertime "3" 
    cg_cinematicFullscreen "1" 
    A C cg_crosshairAlpha "1" 
    A C cg_crosshairAlphaMin "0.5" 
    A C cg_crosshairDynamic "0" 
    A C cg_crosshairEnemyColor "1" 
    A cg_cursorHints "3" 
    C cg_debug_overlay_viewport "0" 
    C cg_debugevents "0" 
    A cg_debugInfoCornerOffset "0 0" 
    cg_draw2D "1" 
    A cg_drawBreathHint "1" 
    A cg_drawCrosshair "1" 
    A cg_drawFPS "Off" 
    A cg_drawFPSLabels "1" 
    A C cg_drawFriendlyFireCrosshair "0" 
    C cg_drawGun "1" 
    C cg_drawHealth "0" 
    cg_drawHUD "1" 
    A cg_drawMantleHint "1" 
    C cg_drawMaterial "Off" 
    cg_drawpaused "1" 
    C cg_drawPerformanceWarnings "1" 
    C cg_drawPlayerPosInFreeMove "1"
    cg_drawScriptUsage "0" 
    C cg_drawShellshock "1" 
    A cg_drawTurretCrosshair "1" 
    C cg_dumpAnims "-1" 
    cg_errordecay "100" 
    C cg_footsteps "1" 
    cg_fov "65" 
    A cg_gameBoldMessageWidth "390" 
    A cg_gameMessageWidth "500" 
    C cg_gun_move_f "0" 
    C cg_gun_move_minspeed "0" 
    C cg_gun_move_r "0" 
    C cg_gun_move_rate "0" 
    C cg_gun_move_u "0" 
    C cg_gun_ofs_f "0" 
    C cg_gun_ofs_r "0" 
    C cg_gun_ofs_u "0" 
    C cg_gun_rot_minspeed "0" 
    C cg_gun_rot_p "0" 
    C cg_gun_rot_r "0" 
    C cg_gun_rot_rate "0" 
    C cg_gun_rot_y "0" 
    C cg_gun_x "0" 
    C cg_gun_y "0" 
    C cg_gun_z "0" 
    A cg_hintFadeTime "100" 
    A cg_hudDamageIconHeight "64" 
    A cg_hudDamageIconInScope "0" 
    A cg_hudDamageIconOffset "128" 
    A cg_hudDamageIconTime "2000" 
    A cg_hudDamageIconWidth "128" 
    A cg_hudGrenadeIconEnabledFlash "0" 
    A cg_hudGrenadeIconHeight "25" 
    A cg_hudGrenadeIconInScope "1" 
    A cg_hudGrenadeIconMaxHeight "104" 
    A cg_hudGrenadeIconMaxRangeFlash "500" 
    A cg_hudGrenadeIconMaxRangeFrag "256" 
    A cg_hudGrenadeIconOffset "50" 
    A cg_hudGrenadeIconWidth "25" 
    A cg_hudGrenadePointerHeight "12" 
    A cg_hudGrenadePointerPivot "12 27" 
    cg_hudGrenadePointerPulseFreq "1.7" 
    cg_hudGrenadePointerPulseMax "1.85" 
    cg_hudGrenadePointerPulseMin "0.3" 
    A cg_hudGrenadePointerWidth "25" 
    A cg_hudMapBorderWidth "2" 
    A cg_hudMapFriendlyHeight "15" 
    A cg_hudMapFriendlyWidth "15" 
    A cg_hudMapPlayerHeight "20" 
    A cg_hudMapPlayerWidth "20" 
    A C cg_hudMapRadarLineThickness "0.15" 
    cg_hudStanceFlash "1 1 1 1" 
    A cg_hudStanceHintPrints "0" 
    A cg_invalidCmdHintBlinkInterval "600" 
    A cg_invalidCmdHintDuration "1800" 
    C cg_laserEndOffset "0.5" 
    C cg_laserFlarePct "0.2" 
    C cg_laserForceOn "0" 
    A cg_laserLight "1" 
    C cg_laserLightBeginOffset "13" 
    C cg_laserLightBodyTweak "15" 
    C cg_laserLightEndOffset "-3" 
    C cg_laserLightRadius "3" 
    C cg_laserRadius "0.8" 
    C cg_laserRange "1500" 
    C cg_laserRangePlayer "1500" 
    A cg_mapLocationSelectionCursorSpeed "0.6" 
    A cg_marks_ents_player_only "0" 
    A cg_nopredict "0" 
    cg_objectiveListWrapCountStandard "600" 
    cg_objectiveListWrapCountWidescreen "530" 
    cg_showmiss "0" 
    A cg_small_dev_string_fontscale "1" 
    A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" 
    A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" 
    A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" 
    A cg_subtitleMinTime "3" 
    A cg_subtitles "1" 
    A cg_subtitleWidthStandard "360" 
    A cg_subtitleWidthWidescreen "520" 
    C cg_tracerchance "0.2" 
    C cg_tracerlength "160" 
    C cg_tracerScale "1" 
    C cg_tracerScaleDistRange "25000" 
    C cg_tracerScaleMinDist "5000" 
    C cg_tracerScrewDist "100" 
    C cg_tracerScrewRadius "0.5" 
    C cg_tracerSpeed "7500" 
    C cg_tracerwidth "4" 
    C cg_viewVehicleInfluence "1" 
    A cg_viewZSmoothingMax "16" 
    A cg_viewZSmoothingMin "1" 
    A cg_viewZSmoothingTime "0.1" 
    A cg_weaponCycleDelay "0" 
    cg_weaponHintsCoD1Style "1" 
    C chaplinCheat "0" 
    A cheat_items_set1 "33554432" 
    A cheat_items_set2 "0" 
    A cheat_points "1" 
    cl_analog_attack_threshold "0.8" 
    cl_anglespeedkey "1.5" 
    cl_avidemo "0" 
    cl_forceavidemo "0" 
    A cl_freelook "1" 
    C cl_freemove "0" 
    C cl_freemoveScale "1" 
    A cl_mouseAccel "0" 
    cl_noprint "0" 
    cl_paused "0" 
    A cl_pitchspeed "140" 
    cl_showmouserate "0" 
    cl_shownet "0" 
    cl_stanceHoldTime "300" 
    cl_testAnimWeight "0" 
    A cl_yawspeed "140" 
    com_animCheck "0" 
    com_filter_output "0" 
    A com_introPlayed "0" 
    A com_maxfps "0" 
    com_maxFrameTime "100" 
    R com_playerProfile "bullet-worm" 
    A com_recommendedSet "1" 
    com_statmon "0" 
    R C com_timescale "1" 
    compass "1" 
    A C compassClampIcons "1" 
    A compassCoords "740 3590 400" 
    A compassECoordCutoff "37" 
    C compassEnemyFootstepEnabled "0" 
    C compassEnemyFootstepMaxRange "500" 
    C compassEnemyFootstepMaxZ "100" 
    C compassEnemyFootstepMinSpeed "140" 
    A compassFriendlyHeight "18.75" 
    A compassFriendlyWidth "18.75" 
    compassIconOtherVehHeight "40" 
    compassIconOtherVehWidth "40" 
    compassIconTankHeight "35" 
    compassIconTankWidth "35" 
    A C compassMaxRange "3500" 
    A compassMinRadius "0.0001" 
    A compassMinRange "0.0001" 
    A compassObjectiveArrowHeight "20" 
    A compassObjectiveArrowOffset "2" 
    A compassObjectiveArrowRotateDist "5" 
    A compassObjectiveArrowWidth "20" 
    compassObjectiveDetailDist "10" 
    A compassObjectiveDrawLines "1" 
    A compassObjectiveHeight "20" 
    A compassObjectiveIconHeight "16" 
    A compassObjectiveIconWidth "16" 
    compassObjectiveMaxHeight "70" 
    A compassObjectiveMaxRange "2048" 
    A compassObjectiveMinAlpha "1" 
    compassObjectiveMinDistRange "2" 
    compassObjectiveMinHeight "-70" 
    compassObjectiveNearbyDist "8" 
    A compassObjectiveNumRings "10" 
    A compassObjectiveRingSize "80" 
    A compassObjectiveRingTime "10000" 
    A compassObjectiveTextHeight "18" 
    A compassObjectiveTextScale "0.3" 
    A compassObjectiveWidth "20" 
    A compassPlayerHeight "25" 
    A compassPlayerWidth "25" 
    A C compassRadarLineThickness "0.4" 
    A C compassRadarPingFadeTime "4" 
    A C compassRadarUpdateTime "4" 
    A compassRotation "1" 
    A compassSize "1" 
    A C compassSoundPingFadeTime "2" 
    A compassTickertapeStretch "0.5" 
    con_default_console_filter "*" 
    A con_errormessagetime "8" 
    A con_gameMsgWindow0FadeInTime "0.25" 
    A con_gameMsgWindow0FadeOutTime "0.5" 
    AL con_gameMsgWindow0Filter "gamenotify obituary" 
    A con_gameMsgWindow0LineCount "6" 
    A con_gameMsgWindow0MsgTime "5" 
    A con_gameMsgWindow0ScrollTime "0.25" 
    A con_gameMsgWindow0SplitscreenScale "1.5" 
    A con_gameMsgWindow1FadeInTime "0.25" 
    A con_gameMsgWindow1FadeOutTime "0.01" 
    AL con_gameMsgWindow1Filter "boldgame" 
    A con_gameMsgWindow1LineCount "6" 
    A con_gameMsgWindow1MsgTime "8" 
    A con_gameMsgWindow1ScrollTime "0.25" 
    A con_gameMsgWindow1SplitscreenScale "1.5" 
    A con_gameMsgWindow2FadeInTime "0.75" 
    A con_gameMsgWindow2FadeOutTime "0.5" 
    AL con_gameMsgWindow2Filter "subtitle" 
    A con_gameMsgWindow2LineCount "7" 
    A con_gameMsgWindow2MsgTime "5" 
    A con_gameMsgWindow2ScrollTime "0.25" 
    A con_gameMsgWindow2SplitscreenScale "1.5" 
    A con_gameMsgWindow3FadeInTime "0.25" 
    A con_gameMsgWindow3FadeOutTime "0.5" 
    AL con_gameMsgWindow3Filter "" 
    A con_gameMsgWindow3LineCount "6" 
    A con_gameMsgWindow3MsgTime "5" 
    A con_gameMsgWindow3ScrollTime "0.25" 
    A con_gameMsgWindow3SplitscreenScale "1.5" 
    A con_inputBoxColor "0.25 0.25 0.2 1" 
    A con_inputHintBoxColor "0.4 0.4 0.35 1" 
    A con_matchPrefixOnly "1" 
    A con_minicon "0" 
    A con_miniconlines "5" 
    A con_minicontime "4" 
    A con_outputBarColor "1 1 0.95 0.6" 
    A con_outputSliderColor "0.15 0.15 0.1 0.6" 
    A con_outputWindowColor "0.35 0.35 0.3 0.75" 
    con_typewriterColorBase "1 1 1" 
    A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" 
    A con_typewriterColorGlowCompleted "0 0.3 0.8 1" 
    A con_typewriterColorGlowFailed "0.8 0 0 1" 
    A con_typewriterColorGlowUpdated "0 0.6 0.18 1" 
    A con_typewriterDecayDuration "700" 
    A con_typewriterDecayStartTime "6000" 
    A con_typewriterPrintSpeed "50" 
    credits_active "0" 
    credits_load "0" 
    debug "0" 
    debug_bcprint "off" 
    debug_bcshowqueue "off" 
    debug_friendlyfire "0" 
    developer "0" 
    I developer_script "0" 
    A disable_tank_shock_minspec "0" 
    A drew_notes "5" 
    A dynEnt_active "1" 
    C dynEnt_bulletForce "1000" 
    C dynEnt_explodeForce "12500" 
    C dynEnt_explodeMaxEnts "20" 
    C dynEnt_explodeMinForce "40" 
    C dynEnt_explodeSpinScale "3" 
    C dynEnt_explodeUpbias "0.5" 
    C dynEntPieces_angularVelocity "0 0 0" 
    C dynEntPieces_impactForce "1000" 
    C dynEntPieces_velocity "0 0 0" 
    fallback "0" 
    finished_demo "0" 
    C fixedtime "0" 
    C friction "5.5" 
    friendlyfire_dev_disabled "0" 
    friendlyNameFontColor "0.9 1 0.9 0.7" 
    friendlyNameFontGlowColor "0 0.3 0 1" 
    friendlyNameFontObjective "1" 
    friendlyNameFontSize "0.3" 
    I fs_basegame "" 
    I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo" 
    I fs_cdpath "" 
    I fs_copyfiles "0" 
    fs_debug "0" 
    S I fs_game "" 
    I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo" 
    LC fs_ignoreLocalized "0" 
    C fx_count "0" 
    fx_cull_effect_spawn "0" 
    fx_cull_elem_draw "1" 
    fx_cull_elem_spawn "1" 
    C fx_debugBolt "0" 
    C fx_draw "1" 
    C fx_drawClouds "1" 
    C fx_enable "1" 
    C fx_freeze "0" 
    C fx_mark_profile "0" 
    A fx_marks "1" 
    A fx_marks_ents "1" 
    A fx_marks_smodels "1" 
    C fx_profile "0" 
    C fx_visMinTraceDist "80" 
    C g_ai "1" 
    C g_aiEventDump "-1" 
    g_changelevel_time "4" 
    g_connectpaths "0" 
    A g_deathDelay "3000" 
    C g_debugBullets "0" 
    C g_debugDamage "0" 
    C g_debugLocDamage "0" 
    C g_drawEntBBoxes "0" 
    C g_drawGrenadeHints "0" 
    C g_dumpAnims "-1" 
    C g_dumpAnimsCommands "-1" 
    C g_earthquakeEnable "1" 
    C g_enteqDelay "150" 
    C g_enteqDist "4000" 
    C g_enteqEnable "1" 
    C g_entinfo "off" 
    C g_entinfo_AItext "brief" 
    C g_entinfo_maxdist "2048" 
    C g_entinfo_scale "1" 
    C g_entinfo_type "AI only" 
    R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1" 
    R C g_fogHalfDistReadOnly "4556.45" 
    R C g_fogStartDistReadOnly "477.057" 
    C g_friendlyfireDist "175" 
    C g_friendlyNameDist "15000" 
    S R L g_gameskill "0" 
    g_gravity "800" 
    g_knockback "1000" 
    g_listEntity "0" 
    C g_minGrenadeDamageSpeed "400" 
    g_no_script_spam "0" 
    R L g_player_maxhealth "100" 
    C g_playerTrailTime "500" 
    R g_reloading "0" 
    LC g_spawnai "1" 
    g_speed "190" 
    A g_useGear "1" 
    g_useholdtime "0" 
    C g_vehicleDebug "0" 
    C g_vehicleDrawPath "" 
    C g_vehicleTexScrollScale "0" 
    R gamedate "Sep 27 2007" 
    S R gamename "main" 
    R hiDef "1" 
    hostileNameFontColor "1 0.9 0.9 0.7" 
    hostileNameFontGlowColor "0.6 0 0 1" 
    A hud_deathQuoteFadeTime "1000" 
    hud_drawHUD "1" 
    A hud_fade_ammodisplay "8" 
    A hud_fade_compass "8" 
    A hud_fade_healthbar "2" 
    A hud_fade_offhand "8" 
    A hud_fade_sprint "1.7" 
    A hud_fade_stance "1.7" 
    A hud_fadeout_speed "0.1" 
    A hud_flash_period_offhand "0.5" 
    A hud_flash_time_offhand "2" 
    hud_gasMaskOverlay "0" 
    A hud_health_pulserate_critical "0.5" 
    A hud_health_pulserate_injured "1" 
    A hud_health_startpulse_critical "0.33" 
    A hud_health_startpulse_injured "1" 
    hud_healthOverlay_phaseEnd_fromAlpha "0.2" 
    hud_healthOverlay_phaseEnd_pulseDuration "700" 
    hud_healthOverlay_phaseEnd_toAlpha "0" 
    hud_healthOverlay_phaseOne_pulseDuration "150" 
    hud_healthOverlay_phaseOne_toAlphaAdd "0.3" 
    hud_healthOverlay_phaseThree_pulseDuration "400" 
    hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6" 
    hud_healthOverlay_phaseTwo_pulseDuration "320" 
    hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7" 
    hud_healthOverlay_pulseStart "0.35" 
    hud_healthOverlay_pulseStop "0.9" 
    A hud_letterBoxFadeTime "1000" 
    hud_missionFailed "0" 
    hud_showStance "1" 
    C hudElemPausedBrightness "0.4" 
    A in_gpuSync "1" 
    AL in_mouse "1" 
    C inertiaAngle "-1000" 
    C inertiaDebug "0" 
    C inertiaMax "50" 
    introscreen "1" 
    C jump_height "39" 
    C jump_ladderPushVel "128" 
    C jump_slowdownEnable "0" 
    C jump_spreadAdd "64" 
    C jump_stepSize "18" 
    AL loc_forceEnglish "0" 
    AL loc_language "0" 
    L loc_translate "1" 
    loc_warnings "1" 
    loc_warningsAsErrors "0" 
    logfile "1" 
    lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8" 
    lowAmmoWarningColor2 "1 1 1 1" 
    lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8" 
    lowAmmoWarningNoAmmoColor2 "1 0 0 1" 
    lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8" 
    lowAmmoWarningNoReloadColor2 "1 1 0 1" 
    lowAmmoWarningPulseFreq "1.7" 
    lowAmmoWarningPulseMax "1.5" 
    lowAmmoWarningPulseMin "0" 
    A m_filter "0" 
    A m_forward "0.25" 
    A m_pitch "0.022" 
    A m_side "0.25" 
    A m_yaw "0.022" 
    C mantle_check_angle "60" 
    C mantle_check_radius "0.1" 
    C mantle_check_range "20" 
    C mantle_debug "0" 
    C mantle_enable "1" 
    C mantle_view_yawcap "60" 
    S R mapname "bog_a" 
    C melee_debug "0" 
    mgTurret "off" 
    A min_spec_ai "0" 
    R mis_01 "0" 
    mis_cheat "0" 
    R mis_difficulty "00000000000000000000000000000000000000000000000000" 
    missileDebugAttractors "0" 
    missileDebugDraw "0" 
    missileDebugText "0" 
    C missileHellfireMaxSlope "0.5" 
    C missileHellfireUpAccel "1000" 
    C missileJavAccelClimb "300" 
    C missileJavAccelDescend "3000" 
    C missileJavClimbAngleDirect "85" 
    C missileJavClimbAngleTop "50" 
    C missileJavClimbCeilingDirect "0" 
    C missileJavClimbCeilingTop "3000" 
    C missileJavClimbHeightDirect "10000" 
    C missileJavClimbHeightTop "15000" 
    C missileJavClimbToOwner "700" 
    C missileJavSpeedLimitClimb "1000" 
    C missileJavSpeedLimitDescend "6000" 
    C missileJavTurnDecel "0.05" 
    C missileJavTurnRateDirect "60" 
    C missileJavTurnRateTop "100" 
    C missileWaterMaxDepth "60" 
    A monkeytoy "0" 
    name "bullet-worm" 
    nextdemo "" 
    nextmap "map_restart" 
    nightVisionDisableEffects "0" 
    nightVisionFadeInOutTime "0.1" 
    nightVisionPowerOnTime "0.3" 
    noai "off" 
    overrideNVGModelWithKnife "0" 
    phys_autoDisableAngular "1" 
    phys_autoDisableLinear "20" 
    phys_autoDisableTime "0.9" 
    phys_bulletSpinScale "3" 
    phys_bulletUpBias "0.5" 
    phys_cfm "0.0001" 
    phys_collUseEntities "0" 
    phys_contact_cfm "1e-005" 
    phys_contact_cfm_ragdoll "0.001" 
    phys_contact_erp "0.8" 
    phys_contact_erp_ragdoll "0.3" 
    phys_csl "1" 
    phys_dragAngular "0.5" 
    phys_dragLinear "0.03" 
    phys_drawAwake "0" 
    phys_drawAwakeTooLong "0" 
    phys_drawCollisionObj "0" 
    phys_drawCollisionWorld "0" 
    phys_drawcontacts "0" 
    phys_drawDebugInfo "0" 
    phys_dumpcontacts "0" 
    phys_erp "0.8" 
    phys_frictionScale "1" 
    phys_gravity "-800" 
    phys_gravityChangeWakeupRadius "120" 
    phys_interBodyCollision "0" 
    phys_jitterMaxMass "200" 
    phys_joint_cfm "0.0001" 
    phys_joint_stop_cfm "0.0001" 
    phys_joint_stop_erp "0.8" 
    phys_mcv "20" 
    phys_mcv_ragdoll "1000" 
    phys_minImpactMomentum "250" 
    phys_narrowObjMaxLength "4" 
    phys_noIslands "0" 
    phys_qsi "15" 
    phys_reorderConst "1" 
    phys_visibleTris "0" 
    C pickupPrints "0" 
    C player_adsExitDelay "0" 
    C player_backSpeedScale "0.7" 
    C player_breath_fire_delay "0" 
    C player_breath_gasp_lerp "6" 
    C player_breath_gasp_scale "4.5" 
    C player_breath_gasp_time "1" 
    C player_breath_hold_lerp "4" 
    C player_breath_hold_time "4.5" 
    C player_breath_snd_delay "1" 
    C player_breath_snd_lerp "2" 
    C player_burstFireCooldown "0.2" 
    player_cheated "0" 
    C player_damageMultiplier "0.210526" 
    C player_deathInvulnerableTime "4000" 
    C player_deathInvulnerableToMelee "0" 
    C player_deathInvulnerableToProjectile "1" 
    C player_debugHealth "0" 
    player_died_recently "0" 
    C player_dmgtimer_flinchTime "500" 
    C player_dmgtimer_maxTime "750" 
    C player_dmgtimer_minScale "0" 
    C player_dmgtimer_stumbleTime "500" 
    C player_dmgtimer_timePerPoint "100" 
    R C player_footstepsThreshhold "0" 
    player_healthEasy "500" 
    player_healthFu "115" 
    player_healthHard "165" 
    player_healthMedium "275" 
    C player_lean_rotate_crouch_left "1.25" 
    C player_lean_rotate_crouch_right "1" 
    C player_lean_rotate_left "1.25" 
    C player_lean_rotate_right "1.25" 
    C player_lean_shift_crouch_left "12.5" 
    C player_lean_shift_crouch_right "13" 
    C player_lean_shift_left "5" 
    C player_lean_shift_right "2.5" 
    C player_maxGrenadeCatchHeight "80" 
    C player_meleeChargeFriction "1200" 
    C player_meleeDamageMultiplier "0.4" 
    C player_meleeHeight "10" 
    C player_meleeRange "64" 
    C player_meleeWidth "10" 
    C player_move_factor_on_torso "0" 
    R C player_moveThreshhold "10" 
    C player_radiusDamageMultiplier "1" 
    C player_scopeExitOnDamage "0" 
    C player_spectateSpeedScale "1" 
    C player_sprintCameraBob "0.5" 
    player_sprintForwardMinimum "105" 
    C player_sprintMinTime "1" 
    C player_sprintRechargePause "0" 
    C player_sprintSpeedScale "1.5" 
    C player_sprintStrafeSpeedScale "0.667" 
    C player_sprintTime "4" 
    C player_strafeAnimCosAngle "0.5" 
    C player_strafeSpeedScale "0.8" 
    C player_sustainAmmo "0" 
    C player_throwbackInnerRadius "72" 
    C player_throwbackOuterRadius "192" 
    C player_turnAnims "0" 
    C player_view_pitch_down "85" 
    C player_view_pitch_up "85" 
    A r_aaAlpha "dither (fast)" 
    AL r_aaSamples "4" 
    AL r_altModelLightingUpdate "1" 
    AL r_aspectRatio "auto" 
    A r_autopriority "0" 
    C r_blur "0" 
    C r_brightness "0" 
    r_cacheModelLighting "1" 
    r_cacheSModelLighting "1" 
    r_clear "dev-only blink" 
    r_clearColor "0 0 0 0" 
    r_clearColor2 "0 0 0 0" 
    C r_colorMap "Unchanged" 
    C r_contrast "1" 
    AL r_customMode "" 
    A r_debugLineWidth "1" 
    C r_debugShader "none" 
    A r_depthPrepass "0" 
    C r_desaturation "1" 
    r_detail "1" 
    C r_diffuseColorScale "1" 
    AL r_displayRefresh "60 Hz" 
    A r_distortion "1" 
    A r_dlightLimit "4" 
    C r_dof_bias "0.5" 
    A r_dof_enable "1" 
    C r_dof_farBlur "1.8" 
    C r_dof_farEnd "7000" 
    C r_dof_farStart "1000" 
    C r_dof_nearBlur "6" 
    C r_dof_nearEnd "60" 
    C r_dof_nearStart "10" 
    C r_dof_tweak "0" 
    C r_dof_viewModelEnd "8" 
    C r_dof_viewModelStart "2" 
    A r_drawDecals "1" 
    A r_drawSun "1" 
    A r_drawWater "1" 
    r_envMapExponent "5" 
    r_envMapMaxIntensity "0.5" 
    r_envMapMinIntensity "0.2" 
    r_envMapOverride "0" 
    r_envMapSpecular "1" 
    r_envMapSunIntensity "2" 
    A r_fastSkin "0" 
    r_filmTweakBrightness "0" 
    r_filmTweakContrast "1.4" 
    r_filmTweakDarkTint "0.7 0.85 1" 
    r_filmTweakDesaturation "0.2" 
    r_filmTweakEnable "0" 
    r_filmTweakInvert "0" 
    r_filmTweakLightTint "1.1 1.05 0.85" 
    C r_filmUseTweaks "0" 
    L r_floatz "1" 
    C r_fog "1" 
    C r_forceLod "none" 
    C r_fullbright "0" 
    AL r_fullscreen "1" 
    A r_gamma "1" 
    C r_glow "1" 
    A r_glow_allowed "1" 
    r_glow_allowed_script_forced "0" 
    C r_glowTweakBloomCutoff "0.5" 
    C r_glowTweakBloomDesaturation "0" 
    C r_glowTweakBloomIntensity0 "1" 
    C r_glowTweakEnable "0" 
    C r_glowTweakRadius0 "5" 
    C r_glowUseTweaks "0" 
    r_gpuSync "adaptive" 
    C r_highLodDist "-1" 
    r_ignore "0" 
    AL r_ignorehwgamma "0" 
    A r_inGameVideo "1" 
    C r_lightMap "Unchanged" 
    R r_lightTweakAmbient "0.125" 
    R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1" 
    R r_lightTweakDiffuseFraction "0.4" 
    C r_lightTweakSunColor "0.894118 0.94902 1 1" 
    R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1" 
    C r_lightTweakSunDirection "-22 247 0" 
    C r_lightTweakSunLight "0.5" 
    L r_loadForRenderer "1" 
    C r_lockPvs "0" 
    A r_lodBiasRigid "0" 
    A r_lodBiasSkinned "0" 
    A r_lodScaleRigid "1" 
    A r_lodScaleSkinned "1" 
    r_logFile "0" 
    C r_lowestLodDist "-1" 
    C r_lowLodDist "-1" 
    C r_mediumLodDist "-1" 
    AL r_mode "1024x768" 
    LC r_modelVertColor "1" 
    AL r_monitor "0" 
    A r_multiGpu "0" 
    C r_norefresh "0" 
    r_normal "1" 
    C r_normalMap "Unchanged" 
    r_outdoor "1" 
    r_outdoorAwayBias "32" 
    r_outdoorDownBias "0" 
    r_outdoorFeather "8" 
    A r_picmip "0" 
    A r_picmip_bump "0" 
    A r_picmip_manual "0" 
    A r_picmip_spec "0" 
    AL r_picmip_water "0" 
    A r_polygonOffsetBias "-1" 
    A r_polygonOffsetScale "-1" 
    A r_portalBevels "0.7" 
    r_portalBevelsOnly "0" 
    r_portalMinClipArea "0.02" 
    C r_portalMinRecurseDepth "2" 
    C r_portalWalkLimit "0" 
    AL r_preloadShaders "0" 
    r_pretess "1" 
    r_reflectionProbeGenerate "0" 
    r_reflectionProbeGenerateExit "0" 
    r_reflectionProbeRegenerateAll "0" 
    R r_rendererInUse "Shader model 3.0" 
    AL r_rendererPreference "Default" 
    C r_resampleScene "1" 
    C r_scaleViewport "1" 
    C r_showFbColorDebug "None" 
    C r_showFloatZDebug "0" 
    C r_showLightGrid "0" 
    C r_showMissingLightGrid "0" 
    C r_showPixelCost "off" 
    C r_showPortals "0" 
    C r_singleCell "0" 
    r_skinCache "1" 
    C r_skipPvs "0" 
    r_smc_enable "1" 
    r_smp_backend "1" 
    r_smp_worker "1" 
    R r_smp_worker_thread0 "0" 
    R r_smp_worker_thread1 "0" 
    A r_specular "1" 
    C r_specularColorScale "2.42" 
    C r_specularMap "Unchanged" 
    C r_spotLightBrightness "14" 
    C r_spotLightEndRadius "196" 
    C r_spotLightEntityShadows "1" 
    C r_spotLightFovInnerFraction "0.7" 
    C r_spotLightShadows "1" 
    C r_spotLightSModelShadows "1" 
    C r_spotLightStartRadius "36" 
    r_sse_skinning "1" 
    C r_sun_from_dvars "0" 
    r_sun_fx_position "0 0 0" 
    r_sunblind_fadein "0.5" 
    r_sunblind_fadeout "3" 
    r_sunblind_max_angle "5" 
    r_sunblind_max_darken "0.75" 
    r_sunblind_min_angle "30" 
    r_sunflare_fadein "1" 
    r_sunflare_fadeout "1" 
    r_sunflare_max_alpha "1" 
    r_sunflare_max_angle "2" 
    r_sunflare_max_size "2500" 
    r_sunflare_min_angle "45" 
    r_sunflare_min_size "0" 
    r_sunflare_shader "sun_flare" 
    r_sunglare_fadein "0.5" 
    r_sunglare_fadeout "3" 
    r_sunglare_max_angle "5" 
    r_sunglare_max_lighten "0.75" 
    r_sunglare_min_angle "30" 
    r_sunsprite_shader "sun" 
    r_sunsprite_size "16" 
    A r_texFilterAnisoMax "4" 
    A r_texFilterAnisoMin "1" 
    C r_texFilterDisable "0" 
    C r_texFilterMipBias "0" 
    A r_texFilterMipMode "Unchanged" 
    L r_useLayeredMaterials "0" 
    L r_vc_makelog "0" 
    r_vc_showlog "0" 
    AL r_vsync "0" 
    r_warningRepeatDelay "5" 
    C r_zfar "0" 
    A r_zFeather "1" 
    C r_znear "4" 
    C r_znear_depthhack "0.1" 
    C radius_damage_debug "0" 
    C ragdoll_baselerp_time "1000" 
    C ragdoll_bullet_force "500" 
    C ragdoll_bullet_upbias "0.5" 
    C ragdoll_debug "0" 
    ragdoll_dump_anims "0" 
    A ragdoll_enable "1" 
    C ragdoll_explode_force "18000" 
    C ragdoll_explode_upbias "0.8" 
    C ragdoll_fps "20" 
    C ragdoll_jitter_scale "1" 
    C ragdoll_jointlerp_time "3000" 
    C ragdoll_max_life "4500" 
    A ragdoll_max_simulating "16" 
    C ragdoll_rotvel_scale "1" 
    C ragdoll_self_collision_scale "1.2" 
    RunForTime "0" 
    A s0 "0" 
    A s1 "0" 
    A s10 "0" 
    A s11 "0" 
    A s12 "0" 
    A s13 "0" 
    A s14 "0" 
    A s15 "0" 
    A s16 "0" 
    A s17 "0" 
    A s18 "0" 
    A s2 "0" 
    A s3 "0" 
    A s4 "0" 
    A s5 "0" 
    A s6 "0" 
    A s7 "0" 
    A s8 "0" 
    A s9 "0" 
    saved_gameskill "0" 
    C sc_blur "2" 
    C sc_count "24" 
    C sc_debugCasterCount "24" 
    C sc_debugReceiverCount "24" 
    sc_enable "0" 
    C sc_fadeRange "0.25" 
    C sc_length "400" 
    C sc_offscreenCasterLodBias "0" 
    C sc_offscreenCasterLodScale "20" 
    C sc_shadowInRate "2" 
    C sc_shadowOutRate "5" 
    C sc_showDebug "0" 
    C sc_showOverlay "0" 
    C sc_wantCount "12" 
    C sc_wantCountMargin "1" 
    scr_ai_auto_fire_rate "1.0" 
    scr_art_visionfile "bog_a" 
    scr_cinematic_autofocus "1" 
    C scr_dof_enable "1" 
    scr_expDeathMayMoveCheck "on" 
    scr_playerInvulTimeScale "1" 
    scr_RequiredMapAspectratio "1" 
    A sensitivity "5" 
    R sf_use_bw "0" 
    R sf_use_chaplin "0" 
    R sf_use_clustergrenade "0" 
    R sf_use_contrast "0" 
    R sf_use_ignoreammo "0" 
    R sf_use_invert "0" 
    R sf_use_slowmo "0" 
    R sf_use_tire_explosion "0" 
    S R shortversion "1.0" 
    A sm_enable "1" 
    C sm_fastSunShadow "1" 
    sm_lightScore_eyeProjectDist "64" 
    sm_lightScore_spotProjectFrac "0.125" 
    A sm_maxLights "4" 
    sm_polygonOffsetBias "0.5" 
    sm_polygonOffsetScale "2" 
    C sm_qualitySpotShadow "1" 
    C sm_spotEnable "1" 
    sm_spotShadowFadeTime "1" 
    C sm_strictCull "1" 
    C sm_sunEnable "1" 
    C sm_sunSampleSizeNear "0.25" 
    C sm_sunShadowCenter "0 0 0" 
    C sm_sunShadowScale "1" 
    A snd_cinematicVolumeScale "0.85" 
    C snd_draw3D "Off" 
    snd_drawInfo "None" 
    C snd_enable2D "1" 
    C snd_enable3D "1" 
    A snd_enableEq "1" 
    C snd_enableReverb "1" 
    C snd_enableStream "1" 
    A snd_errorOnMissing "0" 
    AL snd_khz "44" 
    A C snd_levelFadeTime "250" 
    AL snd_outputConfiguration "Windows default" 
    A C snd_slaveFadeTime "500" 
    A snd_touchStreamFilesOnLoad "0" 
    A snd_volume "0.8" 
    start " ** melee breach alley shanty bog zpu cobras end " 
    start_timeaa_main_bog_a "0" 
    starting_ads_damage_dealtaa_main_bog_a "0" 
    starting_deathsaa_main_bog_a "0" 
    starting_enemy_damage_takenaa_main_bog_a "0" 
    starting_enemy_deathsaa_main_bog_a "0" 
    starting_player_damage_dealtaa_main_bog_a "0" 
    starting_player_damage_takenaa_main_bog_a "0" 
    starting_player_killsaa_main_bog_a "0" 
    C stopspeed "100" 
    RI sv_cheats "0" 
    sv_framerate_smoothing "1" 
    A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg" 
    S R sv_mapname "" 
    R sv_running "1" 
    S sv_saveOnStartMap "1" 
    C sv_znear "0" 
    IA sys_configSum "222167764" 
    IA sys_configureGHz "9.00994" 
    R sys_cpuGHz "2.40002" 
    R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz" 
    IA sys_gpu "NVIDIA GeForce 8800 GTS" 
    sys_lockThreads "none" 
    I sys_smp_allowed "1" 
    R sys_SSE "1" 
    IA sys_sysMB "1024" 
    A takeCoverWarnings "0" 
    C timescale "1" 
    C turretPlayerAvoidScale "1.7" 
    turretScopeZoom "20" 
    turretScopeZoomMax "20" 
    turretScopeZoomMin "5" 
    turretScopeZoomRate "15" 
    ui_autoContinue "0" 
    A ui_bigFont "0.4" 
    ui_borderLowLightScale "0.6" 
    ui_campaign "american" 
    ui_cinematicsTimestamp "0" 
    A ui_extraBigFont "0.55" 
    ui_hideMap "0" 
    ui_hint_text "@NULL_EMPTY" 
    R ui_isSaving "0" 
    ui_level_cheatpoints "2" 
    ui_level_player_cheatpoints "1" 
    ui_load_level "bog_a" 
    A ui_mousePitch "0" 
    R ui_multiplayer "0" 
    ui_nextMission "0" 
    ui_playerProfileAlreadyChosen "0" 
    R ui_playerProfileCount "0" 
    ui_playerProfileNameNew "" 
    R ui_playerProfileSelected "" 
    ui_savegame "" 
    ui_saveMessageMinTime "1" 
    C ui_showList "0" 
    ui_showMenuOnly "" 
    A ui_smallFont "0.25" 
    ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS" 
    uiscript_debug "0" 
    I useFastFile "1" 
    C vehHelicopterDecelerationFwd "0.5" 
    C vehHelicopterDecelerationSide "1" 
    C vehHelicopterFreeLookReleaseSpeed "8" 
    vehHelicopterHeadSwayDontSwayTheTurret "1" 
    C vehHelicopterHeadSwayOnPitch "0.2" 
    C vehHelicopterHeadSwayOnRollHorz "0.1" 
    C vehHelicopterHeadSwayOnRollVert "2" 
    C vehHelicopterHeadSwayOnYaw "0.1"

    Я так понял что это все команды которые есть в cod )
    Категория: Call of duty 4 | Добавил: Rhein (20.05.2010)
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